![]() It’s at the shipyards that new, more powerful ships can be purchased, or repaired, or outfitted with extra guns and ammo. Shipyards are critical places, and not every port has them. ![]() Warehouses let you store goods, creditors lend you money (with high interest rate dues), and pubs are a great place to hear tips on when certain goods at are premium prices. A bank lets you deposit and withdraw your savings, and your investments earn a 1% interest rate per month. Each port has a different combination of other buildings, including banks, creditors, shipyards, and warehouses. While every town has a marketplace, pub, and governor’s house, the similarities end there. As the game progresses, there are more goods available in marketplaces, each with a different range of high and low prices depending on the time of year. Shrewd captains aim to buy cotton, timber, fish, guns, and other items at low prices in one port and then carry them to another port town where they can hopefully be sold at a high price for profit. ![]() Every port town has a marketplace with several goods available. Along the way you will fight your way through numerous pirate encounters while transporting goods from one port to another. As the captain of an armed cargo ship, you wish to make as much money as possible. Unlike the first Tradewinds, which took place in the Far East, Tradewinds 2 has its background set during the expansionist period of resource trade in the colonized Caribbean. The level of detail, complexity, and replay value here is rather astonishing for a Palm/PDA based-title. However, this sequel sports improvements in every facet of the game. Tradewinds 2 is a follow-up to the original strategy game about trading goods and avoiding pirates on the high seas.
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